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Old Oct 03, 2008, 09:46 AM // 09:46   #1
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Default Assassin Design-a-skill!

hello all, let's design some new skills for everyone's favorite profession, the assassin!

you can use the existing naming conventions, for example:

Shadow of the Ox
10e 1/4c 20r
Elite spell. Teleport to target foe. That foe is knocked down. (Deadly Arts)

OR make some new ones (preferably with animals, etc.)

Drunken Monkey Slap
10 1/2c 8r
Dual attack. Must follow offhand attack. Deals +1...33 damage. Each hit inflicts a random condition. (Dagger Mastery)

go crazy and be creative!
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Old Oct 03, 2008, 09:49 AM // 09:49   #2
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Backstab
10e 1c 15r
Elite Skill. Teleport to target foe. Target foe is struck for 40...90 damage and inflicted with a Deep Wound and you teleport back to your original position. For the next 15....10 seconds you take double damage.

Critical Strikes, so it can't be abused by non-sins.

pew.
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Old Oct 03, 2008, 10:35 AM // 10:35   #3
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Widow Blades
Enchantment Spell
15e 1/2c 30r

For 10..20..35 seconds, your double attacks poison foes for 5..7..9 seconds and cripple them for 2..4..6 seconds [Deadly Arts]

Last edited by kazi_saki; Oct 03, 2008 at 10:46 AM // 10:46..
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Old Oct 03, 2008, 01:07 PM // 13:07   #4
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Mug (critical strikes)
skill
10e 2c 30r

lose all positive benefits (enchantments, shouts, skills, etc).
for 3...8 seconds, the next melee attack you use steals one random item from your target. mug ends prematurely if you are the target of any skill or use any skills. mug cannot be used with an enemy within earshot.

i figured sins arent already imbalanced as farmers...
oh and btw the random item would be anything it can randomly drop of course
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Old Oct 03, 2008, 06:40 PM // 18:40   #5
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Critical Death (Elite Critical Strikes)
15e 1/2c 5r

Elite Dual Attack

Deals +5...41...50 damage. Always count as a critical hit. If the second hit brings foe to under 50% health, you gain 10 health. If the second hit brings foe to under 25% health, you steal 10 health. If the second hit brings foe to under 10% health, that foe dies.
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Old Oct 03, 2008, 07:23 PM // 19:23   #6
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Awesome thread!

Death From Above
Off hand
10/0/12
If target foe is knocked down, target foe takes X damage and suffers from bleeding and deep wond for x seconds.

Dont have enough of these 'if KD'ed' skills in th sin side.

actually we dont have enough of the KD skill either :s
so i created a second

golden/black ox
Dagger mastery
Dual attack
10/0/6
Target foe takes X damage. If target foe was under the effects of an enchantement/hex, target foe is knocked down.

This on was aimed more at the PvP scene, but i quess it would be a bit overpowerd :s

~Lies
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Old Oct 03, 2008, 09:51 PM // 21:51   #7
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Way of the Ninja
10e 0c 25r
Elite Stance. For 1...17 seconds, your attack skills need not follow any prerequisites and recharge instantly. (Critical Strikes)

Shadow Clone
15e 2c 45r
Elite Spell. Summon a shadowy clone of yourself that moves alongside you and mimicks all your attacks. Shadow Clone is immune to all damage, but expires after 10...40 seconds. (Shadow Arts)

keep em coming, guys.

Last edited by X Cytherea X; Oct 03, 2008 at 09:55 PM // 21:55..
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Old Oct 03, 2008, 11:00 PM // 23:00   #8
Ooo, pretty flower
 
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Quote:
Originally Posted by X Cytherea X View Post
Shadow Clone
15e 2c 45r
Elite Spell. Summon a shadowy clone of yourself that moves alongside you and mimicks all your attacks. Shadow Clone is immune to all damage, but expires after 10...40 seconds. (Shadow Arts)
So basically a Ebon Vanguard Assasssin Support skill that is immune to damage and has your build? NICE!

Let's see...

Spider's Promise (Dagger Mastery)

10e, 1c, 20r

Elite Enchantment Spell. For 5...17...20 seconds, your dagger attacks cause poison. This Enchantment ends the next time you fail to hit.


Way of the Spider (Dagger Mastery)

5e, 3/4c, 30r

Enchantment Spell. For 30 seconds, your next 1...5...7 attacks cause poison.


Ox's Fury (Critical Strikes)

10e, 1c, 20r

Elite Enchantment Spell. For 5...17...20 seconds, whenever you hit with a critical strike, you knock down your opponent.


Grenth's Fury (Deadly Arts)

10e, 40r

Elite Stance. For 5...30...35 seconds, your attacks steal 1...3...5 life. Critical Strikes steal 1...5...7 life instead.


Way of the Mantis (Critical Strikes)

5e, 3/4c, 30r

Enchantment Spell. For 39 seconds, your next 1...3...5 critical strikes cripple all adjacent foes.

Black Phoenix Strike (Dagger Mastery)

5e, 8r

Elite Dual Attack. If target for is suffering from a hex, you strike for +20...40...45 damage.
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Old Oct 04, 2008, 01:33 AM // 01:33   #9
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Shadow Blade Strike (Shadow Arts)
10e 1cast 15 recharge
Hex Spell. For 7...12 seconds whenever target foe blocks a melee attack that foe takes 8...24 damage.

Dagger Line (Deadly Arts)
5e 1/2cast 20 recharge
Projectile Spell. If hit, target foe takes 7...29 earth damage and shadow steps to a location adjacent to you. This spell has half range.
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Old Oct 04, 2008, 07:31 AM // 07:31   #10
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Shadow Fury
Critical Strikes
10 1/4 45


Enchantment Spell. For the next 1...37...45 seconds, you move and attack 33% faster while using daggers. Shadow Fury ends if you are knocked down. If this enchantment ends prematurely , it takes an additional 30 seconds to recharge.
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Old Oct 04, 2008, 08:09 AM // 08:09   #11
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Snatch
Critical Strikes
10e 1/4 cast 45 recharge

Attack Skill. If hits, you strike your enemy, dealing no damage. You and affected foe shadow step to a random location in the earshot. After 10 seconds, your target returns to his original location and you are teleported to other random location in the earshot. (75% chance to fail at Critical Strikes 4 or less, 33% chance to fail at Critical Strikes 8 or less)

Or...
Flying Spaghetti Monster
Shadow Arts
5e 2 cast 30 recharge

Elite Skill. Target foe is lifted 5 ft in the air, reducing his movement speed by 90% for 1...7 seconds. You suffer -10 degeneration. This skill ends prematurely if you are healed, gain health regeneration or die. If this skill ends prematurely, your target regains 25...5 energy and has one of his skills recharged.
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Old Oct 04, 2008, 09:17 AM // 09:17   #12
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sweet skill ideas, guys! if only anet were as imaginative as us.

Devil Fangs
15e 15r
Elite Dual Attack. Must follow offhand attack. Deals +20...52 damage. Target foe is knocked down. Inflicts Deep Wound condition. If you are wielding a fire weapon, also inflicts Burning condition for 1...5 seconds. (Dagger Mastery)

Way of the Mule
0e 0c 0r
Your inventory size doubles. You like to eat grass. (No attribute)
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Old Oct 04, 2008, 01:12 PM // 13:12   #13
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Avatar Of Naruto Stance 5e 120r

"For 70 seconds your name changes to Naruto Uzumaki and you become a loud, hyperactive, unpredictable, adolescent ninja who constantly searches for recognition and aspires to become a god.When this stance ends a giant fist reaches out from your monitor and slaps you around the head"
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Old Oct 04, 2008, 04:07 PM // 16:07   #14
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I so want this skill for the youtube videos of kids using it that will follow
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Old Oct 05, 2008, 11:43 PM // 23:43   #15
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One with the Shadows
10e 2c 25r
Elite Enchantment Spell. For 1...17 seconds, you become invisible and you cannot be targeted. This enchantment ends if you take damage from aoe or if you attack. Your attack that ends this enchantment deals an additional +10...26 damage and is a critical hit. (Shadow Arts)


Last edited by X Cytherea X; Oct 12, 2008 at 02:44 PM // 14:44..
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Old Oct 06, 2008, 06:49 AM // 06:49   #16
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Boomerang,
10e 1/4c 20r
Elite Hex Spell. Target foe is knocked down. After 3 seconds, target foe is knocked down again and suffers from bleeding for 5...15 seconds. 75% Chance of failure with 9 Critical Strikes or less.
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Old Oct 06, 2008, 10:11 AM // 10:11   #17
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Leave
10e 1/4c 0r
Spell. You shadowstep out of the game. Forever.
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Old Oct 06, 2008, 02:01 PM // 14:01   #18
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^lol ur funny :P

Pressure Point Paralysis
15e 3/4c 20r
Elite Touch Skill. Touch target foe 5 times. Each touch deals 2...9 damage. For 2...9 seconds, target foe cannot move, attack, or activate skills. (Deadly Arts)

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Old Oct 12, 2008, 06:00 AM // 06:00   #19
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(Insert name that sound good)
Elite offhand attack:If your target is knocked down it takes +8..50 damage and is dazed for 1..4seconds.

8 recharge,5 energy.
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Old Oct 12, 2008, 11:14 AM // 11:14   #20
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Finishing Strike
10 ene, 8 recharge

Elite Dual Attack:
If your opponent has less than 50 % health, you strike for +20...48 damage. You have 33 % moar chance to critical strike. If you kill target with this attack, you gain 5...8 energy and all your attack skills are recharged.
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